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Max2Babylon viewport shader? · Issue #296 · BabylonJS/Exporters · GitHub
Max2Babylon viewport shader? · Issue #296 · BabylonJS/Exporters · GitHub

EON-XR - BabylonJS installation for Autodesk 3ds Max - YouTube
EON-XR - BabylonJS installation for Autodesk 3ds Max - YouTube

Babylon.js Essentials
Babylon.js Essentials

3DS MAX Plugin | Babylon.js Documentation
3DS MAX Plugin | Babylon.js Documentation

Exporting from 3DSMax to Vizard using the Bablyon.js exporter
Exporting from 3DSMax to Vizard using the Bablyon.js exporter

Tutorials - 3D Studio Max - Making 3D Interactions for Web
Tutorials - 3D Studio Max - Making 3D Interactions for Web

Exporting To Babylon.js · Learn · Clara.io
Exporting To Babylon.js · Learn · Clara.io

Use Autodesk 3ds Max to prepare content for use in Dynamics 365 Guides or  Power Apps - Dynamics 365 Mixed Reality | Microsoft Learn
Use Autodesk 3ds Max to prepare content for use in Dynamics 365 Guides or Power Apps - Dynamics 365 Mixed Reality | Microsoft Learn

How to export 3DS MAX scene as glTF | Babylon.js Documentation
How to export 3DS MAX scene as glTF | Babylon.js Documentation

3DS MAX Plugin | Babylon.js Documentation
3DS MAX Plugin | Babylon.js Documentation

A Tale of Two Exporters…. As we've made great strides with the… | by Babylon .js | Medium
A Tale of Two Exporters…. As we've made great strides with the… | by Babylon .js | Medium

A Tale of Two Exporters…. As we've made great strides with the… | by Babylon .js | Medium
A Tale of Two Exporters…. As we've made great strides with the… | by Babylon .js | Medium

three.js - normals of THREE.Mesh are different than of original model -  Stack Overflow
three.js - normals of THREE.Mesh are different than of original model - Stack Overflow

3DS MAX Plugin | Babylon.js Documentation
3DS MAX Plugin | Babylon.js Documentation

MSFS - How to add lights for the model with 3ds max? | FSDeveloper
MSFS - How to add lights for the model with 3ds max? | FSDeveloper

3DS MAX Plugin | Babylon.js Documentation
3DS MAX Plugin | Babylon.js Documentation

HTML5 Game Devs Forum - HTML5GameDevs.com
HTML5 Game Devs Forum - HTML5GameDevs.com

Using GLB metadata in Babylon.js. Supercharge your meshes in Babylon.js… |  by Taylor James Interactive | Medium
Using GLB metadata in Babylon.js. Supercharge your meshes in Babylon.js… | by Taylor James Interactive | Medium

Babylon Utilities
Babylon Utilities

Announcing Babylon.js v3.1 - Windows Developer Blog
Announcing Babylon.js v3.1 - Windows Developer Blog

GitHub - BabylonJS/Exporters: Exporters for Babylon.js and gltf file formats
GitHub - BabylonJS/Exporters: Exporters for Babylon.js and gltf file formats

Max] Export failed with nested MultiMtl: Index was outside the bounds of  the array · Issue #384 · BabylonJS/Exporters · GitHub
Max] Export failed with nested MultiMtl: Index was outside the bounds of the array · Issue #384 · BabylonJS/Exporters · GitHub

Babylon Utilities
Babylon Utilities

Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio -  Zapworks Forum
Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio - Zapworks Forum

Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio -  Zapworks Forum
Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio - Zapworks Forum

How to export 3DS MAX scene as glTF | Babylon.js Documentation
How to export 3DS MAX scene as glTF | Babylon.js Documentation