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[URP] How to stop FPS weapons clipping through walls without using extra cameras and maintaining lighting?? : r/Unity3D
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Why does my scene view camera keep clipping through objects even though I'm not even close enoguh to them? : r/Unity3D
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How can I prevent Sprites from clipping over each other, no matter the camera's position? (These are currently just GameObjects with SpriteRenderers attached, pivot point at bottom.) I'm trying to make a
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